class TFproxyMineThrower extends TFWeapon;

var Bool bCheckForTeamSkins;

simulated function PostBeginPlay(){
    SetBoneScale( 0, 0.0, 'L_elbow' );
    Super.PostBeginPlay();
}

//Make sure the detonator is hidden for this weapon
simulated function bool PutDown(){
   	local bool bite;

    bite=Super.PutDown();
    SetBoneScale( 0, 0.0, 'L_elbow' );
    return bite;
}

simulated function BringUp(optional Weapon PrevWeapon){
    Super.BringUp(PrevWeapon);
    SetBoneScale( 0, 0.0, 'L_elbow' );
}

defaultproperties
{
     FireModeClass(0)=Class'taskforces.fire_proxyMineThrow'
     FireModeClass(1)=Class'taskforces.fire_proxyMineThrow'
     IdleAnim="Still"
     RestAnim="Still"
     AimAnim="Still"
     RunAnim="Idle"
     SelectAnimRate=1.300000
     PutDownAnimRate=1.200000
     SelectSound=Sound'WeaponSounds.AssaultRifle.SwitchToAssaultRifle'
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.360000
     CurrentRating=0.360000
     bCanThrow=False
     Description="Proxy Mines."
     EffectOffset=(X=15.000000,Y=-4.000000,Z=8.000000)
     CenteredRoll=3000
     InventoryGroup=3
     GroupOffset=3
     PickupClass=Class'taskforces.proxyMinePickup'
     PlayerViewOffset=(X=30.000000,Y=8.000000,Z=-22.000000)
     BobDamping=1.700000
     AttachmentClass=Class'taskforces.proxyMineThird'
     IconMaterial=Texture'TFMedia.mine.proxyMineIcon'
     IconCoords=(X1=0,Y1=0,X2=128,Y2=128)
     ItemName="ProximityMines"
     Mesh=SkeletalMesh'ProxyMineA.MineHand_mesh'
     Skins(0)=Texture'TFMedia.mine.BlackGloveHandSkin'
     Skins(1)=Texture'TFMedia.mine.GEMineHPproxy_skin'
     UV2Texture=Shader'XGameShaders.WeaponShaders.WeaponEnvShader'
     AmmoRegenAmount(0)=1
     SkillCost=50
}
